Author: JP
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Day 24 & 25 – Learning Android Development
I’m busy organizing everything for the new academic year and attending lectures so I haven’t had much time to develop. I’m not sure if I will work on Steel’s run tomorrow but starting Thursday evening, I will do the final push to develop the game to a desired level and get it ready for release.…
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Day 23 – Learning Android Development
HERE is the latest version as of today of Steel’s Run. Remember, left arrow to jump and right arrow to shoot. I changed the level’s layout of obstacles (robot insects and chopped trees), making it less monotone and less harder than yesterday. The level is not yet complete, I’d say its around 33% complete, so…
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Day 22 – Learning Android Development
Click here for the latest version of the game. Remember, left-arrow key to jump and right-arrow key to blast. Beware, it’s extremely hard right now because I was testing how far Steel can jump (3 chopped trees is the max) and the insects have gotten harder to kill. If you make it to where there…
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Day 21 – Learning Android Development
Today was rather productive, or at least that’s how I feel. I came up with the obstacles for the game. The first obstacle is a chopped tree, which must be jumped over. The second obstacle is a robot insect which flies up and down. With that I got the obstacles designed…
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Day 19 & 20 – Learning Android Development
Yesterday and today were spent working on my new game. I’ve mostly been working on the design. The character’s name is Steel. He’s basically a head with attached arms and legs, no torso, and he’s wearing a big red steel helmet. In total Steel’s running animation has 5 textures. It looks way better than 3,…