Author: JP

  • Day 18 – Learning Android Development

    First of all, I got an android developer’s account (thanks dad). I published “Star Assault jp remake” for free if anyone wants to get it through the Play Store. The new game I started developing a new game. This will be the one for my 30 days goal. It’s going to be a runner type like…

  • Day 16 & 17 – Learning Android Development

    Day 16 I spent the whole day finishing star-assault. The idea was to implement what was missing from the tutorial. On day 15 I had implemented turning and collision detection between bob and blocks. In total, what follows was what I added to the game: Gravity: Bob now falls down at a constant speed if…

  • Day 15 – Learning Android Development

    Today I continued working on Star-Assault. I learned how to export the PC version into an executable JAR, and the android version into an .apk file. Also about the private key, which I didn’t know about until today. The key lets you digitally sign each app you make, and you must sign an app otherwise…

  • Day 14 – Learning Android Development

    Today I reviewed the tutorial  from yesterday. I started adding little stuff to the game, all by myself. I can’t believe how much more I learned by trying to add stuff to the game, than actually reading the tutorial line by line or re-doing it. When you want to add something by yourself, you have to…

  • Day 12 and 13 – Learning Android Development

    I decided to start with game development on android. I will use a free library called libgdx and follow a tutorial on making a little 2D game with it. libgdx is a java library that allows its users to create games on their desktop and then deploy it to Android. The author of the tutorial says that…