Day 11 – Learning Android Development

The tutorials on game programming in java from TheNewBoston didn’t go as smooth as I thought. As a result I was only able to see the first 12 tutorials. Setting up a simple animation loop is very complex compared to the pygame library in python. This is why it’s probably better to make games in Java over python. It’s less automated and you have more freedom to set up your settings,and your game is probably less bloated, although at a cost of a higher learning curve.

Today I saw a bit more about threads, how to set up the screen for games, how to load images and the beginnings of animations. I also learned what a synchronized methods is. I didn’t even get to an event handler.

I will stop with these series for now. They teach you game development, which is something I want to learn, but for android. I should’ve looked before, but only now do I realize that the library used for Java pc games in the video series is not the same as for android. But hey I at least I got an introduction if I ever want to start making pc games in Java.

So tomorrow I go back to android development as planned, I will pick up where I left on the video tutorials from TheNewBoston. I will eventually also search for tutorials on android game development. A quick google search showed me the android.graphics library, which is probably the way into game dev, I will look further into it.


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