Day 18 – Learning Android Development

First of all, I got an android developer’s account (thanks dad). I published “Star Assault jp remake” for free if anyone wants to get it through the Play Store.

The new game

I started developing a new game. This will be the one for my 30 days goal. It’s going to be a runner type like Line Runner.

Today I did the setup for the project and all the structure to start implementing things. The base for the controller, renderer and actors classes is working. One big difference is that now, the player doesn’t move. He stays at the same place with a running animation, and it’s the world that moves. The tiles which represent the environment have speed vectors, not the player.

Here’s the prototype i got working for today, the graphics are placeholders, so not the real ones yet. I still need to come up with a good concept.

The screen is now 480×800, a lot of smartphones now have that resolution instead of 320×480. The tiles could be 80×84 because I set the units as 6×9 (480/6 and 800/9), but I’m going for half the resolution, so at 40×44 each tile.


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