Day 19 & 20 – Learning Android Development

Yesterday and today were spent working on my new game. I’ve mostly been working on the design. The character’s name is Steel. He’s basically a head with attached arms and legs, no torso, and he’s wearing a big red steel helmet. In total Steel’s running animation has 5 textures. It looks way better than 3, and I suppose 9 would be way smoother but I want to move on.

Steel before

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I also worked on the background of the game. I made some mountains just using different tones of gray with the brush tool in photoshop. They serve as a background layer that moves very slow compared to the floor below Steel, this gives an effect of depth.

the mountains
In-game

What I still want to  implement graphically is maybe a better grass tile, and also a block tile which will serve as the obstacle Steel has to jump over, and an enemy type. Maybe a second background layer that goes between the mountains and the grass, some hills with a speed between the grass’ and the mountains’?

Technically, I added jumping. This time it’s not a constant y-vector speed but rather a recursion, slowly decreasing the speed as Steel goes up and when he reaches a top point he goes down, starting out at the same speed as the last loop going up. This gives a good gravity effect, but of course using the real equation for projectiles would be better, but hey, It’s my world, I define my own physics. :p


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