Day 30 – Learning Android Development

The Game

The app has been published! you can find it HERE or you can just search “Steel’s Run” in the Playstore (Developer: Sierens Apps).  Would be nice to receive some feedback!
The free desktop version can be found HERE (left arrow to jump, right one to shoot).

Today

Before publishing the app, I designed the icon. Here’s how it looks:

 

 

 

 

I think it looks good enough, especially the background. The character could get better graphics but that would’ve taken hours and hours so i just enlarged the existing sprites. I could have also added the typical glow in the center of the icon but opted out from doing it.

Then I went on to create a feature graphic, which is just a rearrangement of the title. You can see it on the playstore.

After that I published my first real app! The challenge is done!

The Journey

It feels good to have achieved my goal. Looking back at my first post, I set out to develop and publish an app in 30 days, all the month of September. No more, no less, and I stuck to it. It doesn’t matter if my app doesn’t even get 50 downloads. What really matters to me is that I set an intrinsic goal and I achieved it. I started something and finished it. I created something instead of consuming. I feel really satisfied with all this.

Then there’s also everything I learned along the way. I developed a good base for programming in java, having had no experience with it before. I got introduced to XML and learned how to deal with it, and how it is a very powerful language for representing content. I got some experience with Eclipse, together with the Android SDK and the ADT. The combination of Eclipse and the ADT provide an amazing development environment experience. I can’t live without them anymore. Not to mention the awesome libgdx library for making games, which lets me easily create a desktop and android version of the game.

I will focus on getting my master’s degree now but that doesn’t mean I wont start new projects in the near future. I look forward to expanding Steel’s Run, adding new levels, new features,etc. Creating something has always felt amazing and I wont stop doing it.


Comments

2 responses to “Day 30 – Learning Android Development”

  1. Chris Langley Avatar
    Chris Langley

    Awesome Job, I found your blog today, started reading and it gave me a huge amount of motivation to try to do the same. I always wanted to complete a game but always get caught up with things. Seeing how set a goal and stuck to it and documented it is a huge inspiration and I think next weekend I will do the same.

    Btw the game pretty fun and I cant wait to see more if you do decide to extend it. I yet to beat the first level on the Desktop. If you extend it for android I will defiantly buy it because it is a great game to pick up and play while waiting.

    1. Hey chris! Thanks a lot!

      It feels really rewarding to me that you take my achievement as motivation! I also had started other games but never completed them, so I decided to stick to it and finish one.
      Heck yes you should do the same! Don’t give up, finishing something feels really awesome.
      I will keep adding things to the game, but at a slower pace because of my studies, but it’s good to hear you’ve been trying to beat it :)

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