Tag: 30 day Android Challenge

  • Day 22 – Learning Android Development

    Click here for the latest version of the game. Remember, left-arrow key to jump and right-arrow key to blast. Beware, it’s extremely hard right now because I was testing how far Steel can jump (3 chopped trees is the max) and the insects have gotten harder to kill. If you make it to where there…

  • Day 21 – Learning Android Development

    Today was rather productive, or at least that’s how I feel. I came up with the obstacles for the game. The first obstacle is a chopped tree, which must be jumped over.     The second obstacle is a robot insect which flies up and down.     With that I got the obstacles designed…

  • Day 19 & 20 – Learning Android Development

    Yesterday and today were spent working on my new game. I’ve mostly been working on the design. The character’s name is Steel. He’s basically a head with attached arms and legs, no torso, and he’s wearing a big red steel helmet. In total Steel’s running animation has 5 textures. It looks way better than 3,…

  • Day 18 – Learning Android Development

    First of all, I got an android developer’s account (thanks dad). I published “Star Assault jp remake” for free if anyone wants to get it through the Play Store. The new game I started developing a new game. This will be the one for my 30 days goal. It’s going to be a runner type like…

  • Day 16 & 17 – Learning Android Development

    Day 16 I spent the whole day finishing star-assault. The idea was to implement what was missing from the tutorial. On day 15 I had implemented turning and collision detection between bob and blocks. In total, what follows was what I added to the game: Gravity: Bob now falls down at a constant speed if…