Tag: 30 day Android Challenge
-
Day 15 – Learning Android Development
Today I continued working on Star-Assault. I learned how to export the PC version into an executable JAR, and the android version into an .apk file. Also about the private key, which I didn’t know about until today. The key lets you digitally sign each app you make, and you must sign an app otherwise…
-
Day 14 – Learning Android Development
Today I reviewed the tutorial from yesterday. I started adding little stuff to the game, all by myself. I can’t believe how much more I learned by trying to add stuff to the game, than actually reading the tutorial line by line or re-doing it. When you want to add something by yourself, you have to…
-
Day 12 and 13 – Learning Android Development
I decided to start with game development on android. I will use a free library called libgdx and follow a tutorial on making a little 2D game with it. libgdx is a java library that allows its users to create games on their desktop and then deploy it to Android. The author of the tutorial says that…
-
Day 11 – Learning Android Development
The tutorials on game programming in java from TheNewBoston didn’t go as smooth as I thought. As a result I was only able to see the first 12 tutorials. Setting up a simple animation loop is very complex compared to the pygame library in python. This is why it’s probably better to make games in Java…
-
Day 10 – Learning Android Development
Today I finished the video tutorials on beginner java programming from TheNewBoston. I didn’t pay attention to videos 60-78 and the last 4 videos because they were about JFrame (GUI development) and I already have XML to worry about for android so there’s no point seeing this subject right now. Here’s an overview of what I…