Tag: android

  • Day 26 & 27 – Learning Android Development

    HERE’S the latest version of the game I haven’t done much over these two days. As I said on my last post, I just started my master so I’m busy with that, but from tomorrow until Sunday I’ll be free to work on and finish Steel’s Run. The last push! Nevertheless, I’ve been able to…

  • Day 23 – Learning Android Development

    HERE is the latest version as of today of Steel’s Run. Remember, left arrow to jump and right arrow to shoot. I changed the level’s layout of obstacles (robot insects and chopped trees), making it less monotone and less harder than yesterday. The level is not yet complete, I’d say its around 33% complete, so…

  • Day 22 – Learning Android Development

    Click here for the latest version of the game. Remember, left-arrow key to jump and right-arrow key to blast. Beware, it’s extremely hard right now because I was testing how far Steel can jump (3 chopped trees is the max) and the insects have gotten harder to kill. If you make it to where there…

  • Day 18 – Learning Android Development

    First of all, I got an android developer’s account (thanks dad). I published “Star Assault jp remake” for free if anyone wants to get it through the Play Store. The new game I started developing a new game. This will be the one for my 30 days goal. It’s going to be a runner type like…

  • Day 16 & 17 – Learning Android Development

    Day 16 I spent the whole day finishing star-assault. The idea was to implement what was missing from the tutorial. On day 15 I had implemented turning and collision detection between bob and blocks. In total, what follows was what I added to the game: Gravity: Bob now falls down at a constant speed if…