Tag: Java
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Day 16 & 17 – Learning Android Development
Day 16 I spent the whole day finishing star-assault. The idea was to implement what was missing from the tutorial. On day 15 I had implemented turning and collision detection between bob and blocks. In total, what follows was what I added to the game: Gravity: Bob now falls down at a constant speed if…
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Day 15 – Learning Android Development
Today I continued working on Star-Assault. I learned how to export the PC version into an executable JAR, and the android version into an .apk file. Also about the private key, which I didn’t know about until today. The key lets you digitally sign each app you make, and you must sign an app otherwise…
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Day 14 – Learning Android Development
Today I reviewed the tutorial from yesterday. I started adding little stuff to the game, all by myself. I can’t believe how much more I learned by trying to add stuff to the game, than actually reading the tutorial line by line or re-doing it. When you want to add something by yourself, you have to…
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Day 12 and 13 – Learning Android Development
I decided to start with game development on android. I will use a free library called libgdx and follow a tutorial on making a little 2D game with it. libgdx is a java library that allows its users to create games on their desktop and then deploy it to Android. The author of the tutorial says that…
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Day 11 – Learning Android Development
The tutorials on game programming in java from TheNewBoston didn’t go as smooth as I thought. As a result I was only able to see the first 12 tutorials. Setting up a simple animation loop is very complex compared to the pygame library in python. This is why it’s probably better to make games in Java…