Tag: libgdx

  • Day 30 – Learning Android Development

    The Game The app has been published! you can find it HERE or you can just search “Steel’s Run” in the Playstore (Developer: Sierens Apps).  Would be nice to receive some feedback! The free desktop version can be found HERE (left arrow to jump, right one to shoot). Today Before publishing the app, I designed the icon. Here’s…

  • Day 29 – Learning Android Development

    The game is done. Get the desktop version HERE. The only keys to press are the left arrow key(touch left in android) and the right arrow key(touch right in android). I have done everything I wanted with it before I release it tomorrow. I still need to do the app icon design but I’ll do that…

  • Day 28 – Learning Android Development

    Today I had a productive afternoon. I set up a screen capture software that captures my screen. I set it up to take a picture every 10 seconds. Later I made a video out of it so you can see my productive 3.5 hours in just 1 minute! [youtube http://www.youtube.com/watch?v=mFTixyXMrEw] As you can see on…

  • Day 26 & 27 – Learning Android Development

    HERE’S the latest version of the game I haven’t done much over these two days. As I said on my last post, I just started my master so I’m busy with that, but from tomorrow until Sunday I’ll be free to work on and finish Steel’s Run. The last push! Nevertheless, I’ve been able to…

  • Day 23 – Learning Android Development

    HERE is the latest version as of today of Steel’s Run. Remember, left arrow to jump and right arrow to shoot. I changed the level’s layout of obstacles (robot insects and chopped trees), making it less monotone and less harder than yesterday. The level is not yet complete, I’d say its around 33% complete, so…